
Iuris Proeliator
Eve University Ivy League
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Posted - 2008.05.25 11:50:00 -
[1]
Originally by: Ki An
I would say, try to teach your students something of value instead of sitting in blobs camping gates. Take them out in small gangs. Teach them the merits of solo pvp. Try to be a positive force for PvP in Eve. If you don't enjoy pvp, tell this to your students so that they might chose a different benefactor.
I would ask then... what's your solution?
Should we take 5 players, one with maybe 40m SP and the rest with 10m SP and have them go head to head with 3 55m SP players?
We know how that'll end. The 5 players would get absolutely slaughtered.
What you're suggesting is that if two organizations clash, and one has a population of much higher SP characters, they should always win, because it's "not fair" to fight that with superior numbers.
The issue is that, with EVE's skill system, that means that one side will ALWAYS be the victor, since higher SP means the ability to generate more cash which leads to the ability to use better implants (or more clones with implants. I currently fly PVP in a no implant JC because I can't afford the loss), which leads to faster skill point generation... It becomes an endless cycle where the fight results were pre-determined beforehand.
Secondly...
Let's assume, for a second, that you are correct. Again, we're going to enter the hypothetical situation that Uni teaches the "Blob". Now, even according to your OWN STATEMENTS... 0.0 is currently blob on blob... shouldn't that be what the Uni teaches then? The reality of the game? You think that blob versus blob exists in 0.0 because the Uni teaches it? No, it exists because of game mechanics. I can fully sympathize with you disliking that situation, but we do not determine game mechanics. The only ones who can change the Blob v Blob situation is CCP. IF, and again that's an IF, the Uni did teach blob warfare, and then CCP changed how 0.0 works, you'd see a change in how things are taught. They teach the realities of the game, not a hypothetical ideal of what the game "should be".
I recall asking questions from and learning from a "Devilish Ledoux", I belive the name was. A pirate of some renown, as I recall. At the time, I was feeling somewhat anti-pirate (I had just gotten ganked for the first time and felt like an idiot). As such, I didn't believe that what pirates did was "right". But by listening to him, and learning, I eventually came to the realization that it's a part of the game I had to accept. Now, it doesn't bother me in the least.
So, before you go knocking a Uni Education, you should be aware of the realities of it. People ARE taught small gang warfare. Questions about Solo PVP are not only answered, but they are taught with delight as some of our instructors LOVE solo PVP (And are good at it to boot!). But, when attacked, we go with what works, sizeable fleets ((Not blobs, fleets. A blob is an unorganized mass. There IS organization, trust me.) which attempt to counter the vastly higher skillpoint/gear imbalance. And I'm not whining about said SP/gear imbalance, but if we don't have a right to counter that imbalance, what should we do? Offer ourselves up for sacrifice without fighting back? Never.
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